Call of Cthulhu

H. P. Lovecraft envisioned a universe of dangerous knowledge and pitiless monsters, almost ignorant and certainly uncaring of humanity. Our struggles, dreams, pleasures and pains are as nothing to the alien creatures from the stars, the depths of the sea and the ends of time. Lovecraft's stories were always written with a macabre atmosphere. He creates a tension that grows and grows, then suddenly and horribly breaks. An atmosphere of oppression, of doom, enshrouds his tales. These are stories of encounters with beings and objects so far removed from human experience that the mere whisper of their name, the slightest shadow of their passing, would be enough to snap a person's mind and ruin their future.

The future, no matter how promising, how bright. The mind, no matter how keen, how wilful. Some things are simply antithetical to human existence, and inflict their miseries and annihilations without meaning or malice.

What was missing from Lovecraft's writings were characters. Real people with real lives weren't Lovecraft's concern, atmosphere drove the plot, not character. The RPG devised by Che (see www.noumenal.net) is based on Lovecraft's themes and nightmares, but from the perspective of characters. These characters are a group of students and post-graduates who live and work in Lovecraft's fictional Massachusetts town of Arkham. They live in a world of "what if?". What if Lovecraft's vision were true...?

Characters move this plot. Their motives, desires, ambitions and mistakes lead them into dangers they never conceived, that they couldn't ever conceive. But their lives aren't action packed, there isn't a monster under every lust-filled bed, or behind the bar of every club, or lecturing in every theatre. The characters live lives of typical student monotony; at least at first. They do stuff. They watch TV, get high on drugs, lust, cram for exams and make friends. But they are not "everyman" either. One of the characters is a genius and is likely to make great break-throughs in his field. Another is the lover of an introverted, young billionaire who studies in some of his classes. The unique personal lives of these characters make up the main of the story.

Portraying this group of individuals means understanding what they want, it means understanding them better than they understand themselves. They make mistakes and you can see it coming. They act and react in ways that confuses them, but it clear to you. Playing the game is often a matter of psychological analysis, or intuitive leaps. The characters, like people in real life, are a constant act of creation. What they say and what they do is, explicitly at least, who they are. Some of the characters are less focal to the plot, but this is only natural. Some characters are more interesting than others, or deeply involved in the secrets of the reality Che has hidden beneath veneers of innocence and in pits of danger.

The characters are a group of friends and lovers. For most of them, the problems that result from such relationships are their main concern. But when strange things happen, and some of these friends... change... the unusual breaks into their lives and portrayal of the characters becomes more challenging, more fun and more inventive. The game is like a soap opera or TV drama series, because it is much longer than a play or novel, full of interwoven plots and emotional problems. But it is a drama which has magnificent and alien horrors at its heart.

Che's universe is one where the unimaginable threatens more than the psychological health of the confused and frightened characters. Their very existence is at stake, yet they don't realise it. Strange plots involving their rich and politically involved families, bizarre holidays which end in terrified, high-speed drives out of town, mad but insightful history professors, orgiastic, desperate parties and surreal, unbelievable parallel dimensions are the situations they must navigate. Yet sometimes I view these things not as literal happenings in the lives of these characters, but as externalisations of their adolescent confusions or fears of growing-up.

For example, one of the main characters, Demetrius (or just "D" to his friends), is deeply in love with another boy, Lon, a billionaire. Yet D has always considered himself heterosexual, having never had much interest in other males and very much concerned with his image. Good looking, athletic and charming, D has never had any problems "getting a piece of ass" and has always been respected and envied by his fellows. But when D shares a woman with Lon, his erotic feelings for the other boy are stirred... Lon's feminine features and character lure D deeper into a relationship with him. When D learns of Lon's heroin habit, then saves him from drowning with the kiss of life, he comes to feel responsible and anxious for him. Their mutual grief over a dead parent each, brings them close together, and D feels confused and defensive about his sexuality and image. Strange things begin to happen at this time. D witnesses the remains of a grisly murder, glimpses a monster that lurks in a deep lake and is threatened by Men In Black. These external forces seem to be beyond his control. They push and intimidate him in directions he doesn't want to go, they hint at deeper secrets, and the threat of death. Depressed, anxious, but increasingly in love, D's life becomes more tumulus as his friendship with Lon becomes more intimate, complex and inter-dependant. Their personal crises are echoed and compounded by strange events. D seeks to protect and bolster Lon's fragile psyche, but too often unwittingly hurts him. But amidst the dangers and unreal events they manage to grow a little and sometimes do things right. D's acceptance of his feelings gives Lon more room to breathe and at the same time they learn more about the unnatural events happening to them. D's deepening homoeroticism is illustrated in his conflicting feelings toward another boy who desires him. But this boy is a ghost, enslaved to him through magic and serving as his guide to the underworld, and to D's hidden world of desire, life-force and potential.

The game Che invents is an active, organic creation, a stimulating entertainment, and a philosophical dialogue on the nature of desire, life and things that slither in the night-time of the mind.

Links

Discussion Forum

The H. P. Lovecraft Archive

Cthulhu artwork

Algernon Blackwood

Arthur Machen

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